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Props & Templates

Custom Props and Templates

Extend the built-in library by uploading your own props or saving multi-element templates like clamshells, swingers, and plate racks.

Props vs Templates

The platform ships with a built-in library of common props - barrels, walls, tables, IDPA and USPSA targets, steel plates, and so on. You can extend that library with your own custom props and your own templates. The two serve different purposes:

  • Custom Prop - A complete, single entity uploaded as one piece. Treated as a "foreign object" by the editor: no automatic par contribution, no automatic shot count, shots do not snap to it (yet).
  • Template - Any combination of props, lines, drawings, and text saved together as a reusable group. Because a template is built from real props, it preserves their behavior - steel inside a template still counts toward your par automatically.

Templates are the more powerful of the two in the long run, but custom props are useful when you just need a one-off shape that the built-in library does not have.

Quick rule: If the thing you want is one solid object with no internal logic - a stomp box, an orange cone, a pull handle - upload it as a custom prop. If it is an arrangement of multiple shooting elements that you want to drop in as a unit - a clamshell, a swinger, a plate rack - build it as a template.

Custom Props

Custom props are the right choice for single-piece, decorative or structural elements you want to reuse across many stages. They tend to be very basic and are treated as foreign objects in the par system - they do not carry any automatic shot increment, and shots do not snap to them.

Examples of good custom prop candidates: an IPSC classic target, an orange cone, a stomp box, a pull handle, a door, a piece of bay-specific furniture.

Uploading a Prop

Open Manage Props from the navigation, then go to the My Props tab and click Upload New. Drag any image into the drop zone, or click to browse.

SVG files are used as-is. PNG, JPG, and GIF files are run through a converter that traces the image into vector form so it scales cleanly in the editor. The converter works best with very simple, 2D images on a clean background. Complex photos rarely come out well.

Use the Simplify slider to control how aggressively the converter cleans up the traced shape. Lower values keep more detail; higher values produce a smoother, simpler outline. A bit of trial and error is normal here.

Tip: If you can find or make an SVG version of what you want, use it. The converter is best-effort and works hard to do something reasonable, but a hand-drawn SVG will always look better than a raster trace.

Calibrating Scale

After upload, the calibration step lets you set how big the prop should be in the editor. Drag the scale slider until the prop matches the reference yard markers. This sets the prop's real-world size so it appears correctly when you drop it into a stage.

Once calibrated, the prop appears in your My Props grid. Each card shows the current scale and includes a re-calibrate button if you need to adjust it later.

Templates

Templates are reusable groups of stage elements. A template can include any number of props, walls, lines, drawings, and text - whatever you want, in whatever arrangement you want.

The advantage over a single custom prop is that the elements inside a template keep their type information. A plate rack template built from real steel plates will have each plate counted automatically by the par system. The same plate rack uploaded as a single custom prop would not - you would have to drop into manual par mode or use the par wizard to get an accurate par time.

Common template ideas:

  • Clamshell - A threat target, a non-threat, a rudimentary frame, and an activator steel.
  • Swinger - A swinging target with its mount and any cover elements.
  • Rail mover - A target on a horizontal track with the structure around it.
  • Plate rack - Multiple steel plates already arranged so par counts them all.
  • Standard stage element - Any layout pattern you find yourself rebuilding from scratch on stage after stage.

Building a Template

Open Manage Props, switch to the Templates tab, and create a new template. This opens a lightened version of the main stage editor with all of the standard props and tools available, so you can build the template the same way you would build a stage.

When the arrangement looks right, hit Save Template. The template appears in your My Templates panel inside the regular editor and is ready to drag onto a stage.

Saving a Template from the Main Editor

You can also save a template directly out of the main stage editor. Select one or more objects on the canvas, right-click, and choose Save as Template. The selected objects are bundled into a new template you can use on any future stage.

The Scratchpad

Underneath Save as Template in the right-click menu you'll find Save to Scratchpad and Place Scratchpad. The scratchpad is a lightweight cross-window clipboard - one slot, no name, no library entry. Use it when you want to grab a chunk of one stage and drop it into another without going through the trouble of building a proper template.

The typical workflow: open the destination stage in one editor window, then open the source stage in a second window. Select the elements you want in the source window and choose Save to Scratchpad. Switch back to the destination window, right-click where you want the elements to land, and choose Place Scratchpad. The selection drops in centered on your right-click point.

The scratchpad lives in your browser, not on the server, so it works across editor tabs and windows on the same computer (and survives reloads), but it does not follow you to a different device. Each Save to Scratchpad replaces whatever was there before - it is a single slot, not a list. If you need to keep an arrangement around long-term, save it as a template instead.

Scratchpad vs Template: Reach for the scratchpad when you want to move something once from one stage to another. Reach for a template when you want to use the same arrangement on many stages going forward.

Using Your Library

Your custom props and templates appear in the left toolbar of the editor, in their own collapsible sections. Drag any prop or template onto the stage canvas the same way you would drag a built-in prop. Templates drop in as a single group; you can ungroup them if you need to fine-tune individual pieces.

The Mirror tool in the editor toolbar is especially handy with templates. Drop a clamshell in, then mirror it if you need one facing the other way. Drop in a swinger and slide its activator wherever the stage needs it.

Workflow: Many designers build a small library of templates for the stage elements they use most, then assemble new stages by dropping in templates and adjusting positions. The shots are already drawn, the par is already accurate, and the layout falls into place quickly.

Editing and Managing

Both custom props and templates are managed from the Manage Props page. From there you can re-calibrate a prop, rename or delete props and templates you no longer need, and re-open a template in the editor to make changes.

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