Camera controls, the prop palette, the arc menu, selection and grouping, and how the 3D editor differs from the 2D one.
The 3D editor lets you design and walk a stage in perspective rather than from a top-down 2D diagram. Targets stand up, walls have height, barrels cast shadows, and you can drop into a first-person walk view to verify shots and movement.
The 3D camera is orbit-style, anchored on the stage:
The three view buttons in the toolbar switch the viewing mode:
The prop palette floats on the left side of the canvas. Each icon adds a prop at the current cursor or stage center. Several have number-key shortcuts shown in their tooltips:
The palette also includes movers (swinger, out-and-back, drop-turn, clamshell), furniture (chairs, tables), activators (stomp box), and any custom 3D props you've uploaded.
Click any prop to select it. Selected props show a halo and an arc menu around them with the most common actions for that prop type (covered below). The basics:
When you select a prop, a curved menu of buttons appears around it. The buttons vary by prop type - a target's arc menu has perspective and shot-count controls, a wall's arc menu has length and rotation, a moving stand's arc menu has its motion controls. If you select multiple props, the arc menu appears around the group centroid with shared actions like delete and group.
For props with a "secondary" set of controls (typically reachable in the 2D editor by holding Shift), the same Shift modifier swaps the arc to its alternate set in 3D. Targets, walls, and moving stands all have shift-arc options.
You can group related props so they move and rotate together:
Groups are useful for plate racks, swinger setups with stands and barricades, or any prop cluster you want to treat as one piece.
The Snap button toggles grid snapping for prop placement and movement. The snap step is configurable in Settings (the cog icon in the toolbar), along with default wall length and display unit (ft / m / yd / in).
The Meas button arms the measure tool. With it on, an orange dashed line runs from the placed pole to your cursor, showing the distance in your chosen display unit. Click Set (or press M) to place or move the pole.
Save and Publish work the same way as the 2D editor:
The 3D editor also adds a Capture button - a one-click 2x PNG screenshot of the current view, useful for stage briefings, social posts, or sharing a quick render with squadmates.
The Help button in the toolbar opens a full keyboard reference covering selection, camera, walk mode, shooting positions, and the prop palette. The short list: